케이팝(K-pop)의 해외수용 문화가 지닌 문화정치적 함의에 대한 연구 : K-pop Random Play Dance를 중심으로
초록
이 연구는 케이팝의 해외수용 문화가 지닌 문화정치적 함의를 심층적으로 밝혀보고자 하였다. 이를 위해 해외에서 청년 놀이문화로 확산되고 있는 K-pop Random Play Dance (KRPD)를 분석하였다. 연구결과, 첫째 KRPD의 생산과 운영은 비중심적, 비위계적, 탈권위적, 개방적인 리좀적 체계 하에 이루어지고 있었다. 이러한 체계는 새로운 KRPD가 끊임없이 생산되고 세계적으로 확산이 이루어질 수 있는 환경을 제공하였다. 둘째, KRPD은 참여자들이 즐거움과 기쁨을 얻기 위해 행해지는 정동적 실천의 산물이었다. 이는 참여자들의 존재 능력과 행동 능력을 증가시켜 자존감을 높이고 참여자들 사이에 협력과 연대를 통한 무위적/절합적 공동체를 형성하게 함으로써 신자유주의 지배질서에 맞서고 도전할 수 있는 힘 돋우기의 기회를 제공하였다. 셋째, KRPD는 기존 미디어산업과 엔터테인먼트산업의 생산물 그리고 공적 및 상업적 공간에 대한 참여자들의 밀렵적 실천의 산물이었다. 이는 정치나 경제의 지배 질서를 따라야 하는 공간들을 탈영토화하여 카니발의 공간으로 재영토화하고 다양한 소수자들이 이 공간들에서 사회적 주체로서 존재감을 높이고 새로운 주체를 형성해갈 수 있는 기회를 제공하였다. 이 연구는 케이팝의 해외수용을 심층적으로 이해하기 위해서는 기술적 차원이나 산업적 차원만이 아니라 문화정치적 차원의 탐구가 필요하고 가치가 있음을 제시한다는데 의의가 있다고 하겠다.
Abstract
This study aims to reveal the cultural political implications of K-pop abroad culture. It analyzes K-pop Random Play Dance (KRPD) that is diffused worldwide as youth culture. The results are as follows. First, the production and operation of KRPD is a non-central, non-hierarchical, de-authoritative, and an open rhizomatic system. This system provides an environment for unlimited proliferation of KRPD. Secondly, KRPD is the product of participants’ affective practices that aim at gaining pleasure and joy. It provides participants with a chance to confront and challenge a dominant neoliberal order because it enhances participants’ self-esteem by enabling action, and it becomes the place to articulate an inclusive community by way of cooperation and solidarity. Thirdly, KRPD is the product of participants’ poaching practices for the products of media and entertainment industries and for public and commercial spaces. It provides its participants with a chance to deterritorialize public and commercial spaces and then reterritorialize it into carnival spaces. The act creates a new sense of existence through which participants form a new subject. This study calls for the necessity to investigate the consumption of K-pop worldwide not only in terms of media technology or industrial strategy but also in terms of its cultural politics.
Keywords:
K-pop Random Play Dance, rhizome, affect, poach, fandom키워드:
케이팝 랜덤 플레이 댄스, 리좀, 정동, 밀렵, 팬덤Acknowledgments
This study was financially supported by Chonnam National University(Grant number: 2020-1762) (이 논문은 전남대학교 학술연구비(과제번호: 2020-1762) 지원에 의하여 연구되었음)
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